Take a "path-avoiding" random walk. At time t the distribution of the next step depends on whether or not I have at some point hit any of the adjacent nodes in the current path. That's not the current state, that's memory.
Given a graph, a random walk is a sequence of vertices [v1, v2, ..., vk] such that each v{i+1} is selected uniformly at random from the neighbors of vi.
In weighted graphs, the next vertex is chosen with probability proportional to edge weights.
https://www.cs.yale.edu/homes/spielman/561/lect10-18.pdf
It's from lecture notes (pdf) from a course in Spectral Graph Theory by Professor Daniel Spielman at Yale.
However, in general when people mention random walks without further qualifications they are usually talking about the uniform and memoryless case.
That vanilla case can be generalized extensively, on kinds of state spaces, kinds of index sets, kinds of dependence and so on.