I see that as the core point of the game! Would it be a whole lot of fun to complete the game in one guess?
On the other hand I like when I can ‘skip ahead’ and then try to reverse engineer a trickier inside clue.
On the other hand I like when I can ‘skip ahead’ and then try to reverse engineer a trickier inside clue.
I would say yes. It would feel great, like you are outsmarting the game. Kind of like when you discover a good build in an RPG that helps you get ahead - even though it's often intended by the designer, you feel like you pulled a fast one on the game and it feels awesome.
I see it as a UI limitation that you can't fill it in (how would you show it?). But it's fine as is, I'll just use it to help me solve the adjacent ones.