"Go hang a salami, I'm a lasagna hog"
or
"A man, a plan, a canal, Panama"
though it seems that all of the answers (in the one tutorial and one round that I played) are single words, often slid in as character insertions. Just go light on the spacebar, apparently.
On the other hand I like when I can ‘skip ahead’ and then try to reverse engineer a trickier inside clue.
I would say yes. It would feel great, like you are outsmarting the game. Kind of like when you discover a good build in an RPG that helps you get ahead - even though it's often intended by the designer, you feel like you pulled a fast one on the game and it feels awesome.
I see it as a UI limitation that you can't fill it in (how would you show it?). But it's fine as is, I'll just use it to help me solve the adjacent ones.
I've played about a dozen of these now, and very often I can see what one of the big outer clues is way before I've worked out the inner clues.
If I just solve the big outer clue, the game is done in 20 seconds or so, and I'm not sure I'd keep coming back.
Rather, the challenge is to use what I've understood to work out the inner clues. This is tricky because I've got to keep more in my head at the same time, Towers of Hanoi-style. Or I sometimes write it out.
I have my notes in an open notepad from yesterday, so I can reproduce my thinking without spoiling today's:
[scold, with "at"]: hmmm, no idea.
[something golfers' apparently [scold, with "at"]]: not sure...
["there[something golfers' apparently [scold, with "at"]]]: Ah, ok, got it: [there[X]] has to be "therefore." So I see [something golfers' apparently [X]] is going to be "fore."
So if "fore" = "Something golfers apparently [X]" and X is [scold, with "at"], I can see that innermost one must be "yell."
if not i agree with you. it'd be nice if it flashed green or something around the entire set of brackets but made you still answer all the sub-clues though.
"If you answer early, we'll ignore your guess without letting you on."
Edit: And congratulations!