> An exception that doesn't change the rule, where are the Vulkan extensions for DirectX neural shaders, and RTX kit?
DirectX "neural shaders" is literately the VK_NV_cooperative_vector extension I mentioned previously, which is actually easier to use in Vulkan at the moment since you don't need a custom prelease version of DXC. Same for all the RTX kit stuff, e.g. https://github.com/NVIDIA-RTX/RTXGI has both VK and DX12 support.