Generally agent based models have numerous parameters which can take many values (endowments, preferences) and the models don’t themselves give any guidance about how to set the parameters. Theory can give limited guidance (eg., that function is concave, this parameter is negative). Sometimes we have experimental data though its generalizability beyond the lab is uncertain.
What you want to do to create a scientific macroeconomics is to work backwards from the data you see in the economy (aggregate consumption, investment, etc.) and how you know the aggregates were generated (via the behavior of a lot of individual agents), and an equilibrium assumption to recover the parameters.
If you know the parameters of the model you assume, you can then simulate interesting counterfactuals. (And yes you assume the model - a “full” model including “all” of the individual endowments and parameters you can think of is completely intractable. You have to simplify.)
You’ll never get that out of the author’s computer game.
If you want references to the macro literature it’s enormous and I can provide them.