This, this was our 10 minute prototype, with a prompt along the lines of "You're running a CYOA game about this scenario...".
> Why do you expect that the LLM can generate the entire game with a few prompts
I did not expect it to work, and indeed it didn't, however why it didn't work wasn't obvious to the whole group, and much of the iteration process in the hackathon was breaking things down into smaller components so that we could retain more control over the gameplay.
One surprising thing I hinted at there was using RAG not for its ability to expose more info to the model than can fit in context, but rather for its ability to hide info from the model until its "discovered" in some way. I hadn't considered that before and it was fun to figure out.