Okay I played Veloren for a bit a few years ago and I'm really impressed with the improvement, will need to give it another go.
One serious question I have, is there a reason with voxels we still need to have block based stuff? Like back when voxel tech first started taking off I kind of thought we'd get to the place where like you have so many voxels and we get so good at calcing the physics interactions it would just look like a normal game.
What are the bottlenecks there? Or is this intentionally stylistic still these days?
From looking at some of the bosses I can tell that's getting closer but we're still further than I'd think