More physically engaging video games definitely seemed to have some interest, though, starting with the Wii.
More physically engaging video games definitely seemed to have some interest, though, starting with the Wii.
It's the whole package, not just one factor. Motion sickness, strapping something to your face, requirement for "free space" to move around and exercise of being up for an extended period of time.
Playing a shooter in VR is genuinely one of my favorite experience, it feels tactical, you have to crouch, reload, you hear the bullets wishling close to your ears, etc... but it's also an experience that is kept to the odd weekend, every once in a while, because it genuinely feels like work to setup everything.
I'd go the opposite way. The problem with current VR is it is just some goggles. What you really want is a full exoskeleton to capture all your movement and add some force feedback. Put it on servos so you can add a little free fall here and there, some fans around to get the feeling of wind. Yeah it would not be cheap (at least at first).
I was also surprised at how much mixed-reality made a difference for me personally. I'm much more likely to strap the thing to my head when I can have awareness of what's happening in the physical world.