Weren't Blender working on a more efficient cycles renderer?
It will never be on-par with Eevee's performance though as they are fundamentally different approaches to rendering: Cycles is a physically-based path-tracing engine, while Eevee uses rasterization through OpenGL.
I think I confused it with the Eevee Next project released last year.
https://code.blender.org/2024/07/eevee-next-generation-in-bl...