The closest to that is half-assing the task at hand and multiplying the time it took by ten. For prototype to actual application, you multiply it by a hundred. This also applies for the prototypes of the prototypes (100x for the actual prototype, then 100x of that for the proper implementation), and yes, those exist, but they are usually named "concepts".
For bugs: Half the amount of time needed for the feature that caused that bug. They need a workaround? It will actually take longer - except when the workaround is already available and just needs to be applied. Then it's 90% of the proper solution.