Bloodlines was not a diet port. It was an original. Given what we had to do and the timeframe we had (9 months) we had to go from zero to finished game and it was a terrific challenge. We had no original source code so everything you see, including the mobile version of parkour, all the game systems, complete pipeline from Maya had to be designed and built as well as getting a game finished. I truly believe the project was a AAA endeavour but with a AA budget and timeframe. Assassin's Creed, the original game has a much larger scope but also a much larger team and a four year development time. Bloodlines if only given an additional months to a year could have been outstanding. I'm still very proud of the accomplishment of our team given our constraints.