Fixing E.T. The Extra-Terrestrial for the Atari 2600 (2013)
neocomputer.org
neocomputer.org
My first computer, the Radio Shack TRS-80 Color Computer, came out only a couple years later but even with only 4K of RAM and a sub-1 Mhz CPU, was still much more civilized to program in assembler than a 2600.
[1] https://archive.org/details/E.T._The_Extra-Terrestrial_1982_...
[2] https://www.npr.org/2017/05/31/530235165/total-failure-the-w...
That second linked article (npr.org) is a really interesting read about E.T.'s programmer and his experience during and after making the game, although the story ends a bit abruptly. TLDR; he loved being a rockstar programmer for Atari and was paid millions, but had to move on and find a career/life afterwards. Spoiler alert: he went on to become a SV therapist, helping others with similar experiences. Somehow, the whole thing feels prescient for a lot of current-day devs on the eve of "The Great AI dev takeover".
On his perspective around the game itself, a couple of quotes of particular interest:
"There's a difference between frustration and disorientation," he says. "Video games are all about frustration. It's OK to frustrate a user. In fact, it's important to frustrate a user. But you don't want to disorient the user."
Also, this resonates:
"Spielberg looks at me and he goes, 'Couldn't you just do something like Pac-Man?'"
I remember playing the game with an older family member looking on. As was apparently the case with Spielberg, his eyes absolutely glazed over. But, he got a real kick out of watching me play Space Invaders and laughed out loud as the aliens sped up.
So, the gameplay itself was the biggest complaint about the game. There's a YT video that gets more into the gameplay issues, with matching visuals. [0]
In any case, it's insane that he went from concept to finished game in only 5 weeks.
The game was pretty fun once you figured it out, though. And it was brutally difficult on the highest levels. I don't know if I ever beat it with both the FBI and scientist on.
The pits were annoying and definitely a fatal flaw, but really the problem was just that the game was more complicated than an Atari 2600 could really pull off.
but is there a video available comparing original to patched?
EDIT: https://www.youtube.com/watch?v=23qeQa0exe0&ab_channel=Retro...
Someone can find some real sources, but I read an article a while back explaining that - from what I recall - what really killed the industry was supply issue that got out of hand. When the Atari started to take off, they didn't have the production capacity to keep up with orders stores were putting in. Stores were being sent about x% of the size of order they requested, so the stores started putting in much bigger order requests to get the amount of stock to actually fulfill demand for their store. Because of this, Atari figured there was way more demand than there was in reality, so once they finally scaled up production they were suddenly able to fulfill the giant order requests stores were putting in, which was way more than they could actually sell. Suddenly stores were overloaded with Atari cartridges, and putting them into bargain bins just to get rid of stock. From there, it seemed like the home console thing was just a fad that came and went. ET just happened to be the big game Atari was pumping out units of because of their overestimation of demand.
lol. boy, is that an idea that didn't age well. I was too young to know about all of the business side of Atari, but I do know that me and everyone else like me never touched their 2600 after getting an NES. In my house, we went with the NES instead of the Atart 5200. We did get an Atari 7800 instead of the SNES, but I'm pretty sure that my dad decided on the 7800 because of the 2600 compatibility where the 5200 was not.
Supply chain whiplash sounds credible too though.
My vague recollection is that coin-op was never quite the same after the crash, and you also stopped seeing as many coin-op machines in unlikely places. There was a fad element.
in this manner, you only have to manufacture the game one time instead of having to order a second manufacturing run later since it was assumed Atari was going to keep making more consoles. it was quite the "cunning plan". the rest of the world was just not on the same page of their play book. i'm guessing MBAs were involved
ET did get a bad rap because of the bugs and it really wasn't fun. However the idea itself was sound and if they had spent another year in development (which would have been too late for many reasons, see above and other discussion) it probably would have been a fun game everyone remembers as a classic for how good it was - instead of one everyone remembers it for the bugs.
I don't think any games were in development for a year at that point in time. Probably another month, maybe two, would be within the realm of possibility, but not a whole year. Unless maybe it got shelved and then reactivated later.
Yes, there are some impressive things being made with the continuing efforts of hobbyists today, but under the resources and commercial pressures of the time, the 2600 wasn't going to produce a stream of new and exciting hits.
There's a demake of Super Mario for the 2600, but it's clearly blockier and clunkier than the day-1 NES launch title, and it took decades of hobbyist effort to get even there.
I wonder if Atari didn't really know how to deal with the idea of an upgrade. Most home goods don't require a sudden upgrade to play popular new content (colour TV was intentionally compatible with black-and-white sets, and even hi-fi had a long transition period where you could get new albums in LP/tape/8-track/CD), so even if the 5200 had not been awkward, it would have been difficult to get the right mix of manufacturing, new game development, and backporting to smoothly transition.
The 7800 would probably have competed very well with the NES if they had launched at the same time-- backwards compatibility would have offered a placeholder as the 7800-native library was built out-- just give people a voucher for a stack of free bargain-bin games in the box.
ET isn't green in the movie. Why would this be a common complaint?
I think I might know the "why" to the question, which is that I think they might have been worried that a small percentage of people would be using a black and white TV and brown might not be enough of a contrast.
Fixing E.T. The Extra-Terrestrial for the Atari 2600 (2013) - https://news.ycombinator.com/item?id=23199521 - May 2020 (11 comments)
Fixing E.T. The Extra-Terrestrial for the Atari 2600 (2013) - https://news.ycombinator.com/item?id=9668734 - June 2015 (20 comments)
Fixing E.T. The Extra-Terrestrial for the Atari 2600 - https://news.ycombinator.com/item?id=6994180 - Jan 2014 (12 comments)
Edit: Also related. Also others?
The making of E.T. the Extra-Terrestrial, the “worst” video game - https://news.ycombinator.com/item?id=21828725 - Dec 2019 (49 comments)
An anthropological dispatch from the landfill dig to unearth Atari’s E.T. (2014) - https://news.ycombinator.com/item?id=17870402 - Aug 2018 (2 comments)
The man who made 'the worst video game in history' - https://news.ycombinator.com/item?id=11148093 - Feb 2016 (209 comments)
E.T. the Extra-Terrestrial (1982) Atari 2600 Source Code - https://news.ycombinator.com/item?id=7679503 - May 2014 (2 comments)
Long-Buried E.T. Cartridges Unearthed - https://news.ycombinator.com/item?id=7654240 - April 2014 (1 comment)
E.T. cartridges found in infamous Atari landfill - https://news.ycombinator.com/item?id=7652473 - April 2014 (46 comments)
Landfill search for 'E.T.' Atari video game is halted - https://news.ycombinator.com/item?id=7444644 - March 2014 (6 comments)
Hacking E.T. for the Atari 2600 using a hex editor - https://news.ycombinator.com/item?id=5502356 - April 2013 (1 comment)
Hacking E.T. for the Atari 2600 to make it better - https://news.ycombinator.com/item?id=5470446 - March 2013 (1 comment)
What is considered to be the worst video game ever? This one is. - https://news.ycombinator.com/item?id=528256 - March 2009 (3 comments)
For certain values of simple.
https://forums.atariage.com/topic/229152-new-pacman-for-atar...