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DLSS was designed to solve performance issues, not architecture problems and poor design.
And you absolutely wouldn't want your fonts or UI to be upscaled by it. You will hate every second of your experience.
Anyways, even if it were the case that graphic stack produces a response to the input by warping the frame during interpolation / before rendering, the input that triggers said response would (certius paribus) still go through libinput (and most likely the Wayland compositor) so timing would remain the same. For any features to improve on response time, it would likely have to circumvent one (if not both) libraries.