> Mutable global state is evil. Friends don’t let friends use mutable global state.
Throw away your CPU and RAM then.
Throw away your CPU and RAM then.
And even if those abstractions can't be 100% effective, we'd go a long way to achieving the desirable results of getting rid of it, if we just develop the mindset of avoiding it if at all possible, excepting for very rare instances where it's needed as a last resort.
Go ahead and write lots of mutable global statics. But when your program crashes randomly and you need my help to debug and it is, once again, a global mutable then you have to perform a walk of shame.