For instance on Gleba, you better have a plan to either use or burn the full belt. It doesn't matter if you're balancing the lanes, you need a plan for the same throughput of spoilage.
Space Age (the most recent DLC) required me to use several 6:4 and 6:3 balancers.
I usually start by hacking it. Once I place a premade balancer, throughout dramatically improves.
You are literally describing balancing. You are using an ad hoc solution as opposed to a blueprint, which can be fine, but I wouldn’t dismiss the convenience of being able to belt off a line of variable consumption from your bus and then guarantee each line down the bus will continue to have a fair flow of components. You clearly appreciate that this is desirable, and are solving for it in your own way.
If you're tapping off the side most lane it doesn't matter what balancer you have at the head of the bus, you have to "balance" it after that point.
Furthermore, if you need real balancers in the middle of your bus to prevent the later stages of the line from being starved, that's a failure to plan for sufficient capacity. Balancers are a convienent way to patch over that mistake, but that's the sort of thing I'm talking about when I say they're cope.