Maybe Apple has figured out something better than a unified memory architecture.
It's hard to rule out their ability to create silicon that is a step change.
It's hard to rule out their ability to create silicon that is a step change.
I still want to try last year's Wizardry remake – which actually emulates the original Apple II code (or subsequent NES code), with a capability of displaying the original interface if desired.
The original XBox (2001) had 64MB. I think my PC from 1998 had that.