It's just a static buffer that you can use for temporary allocations, e.g. to return an array of 50 int32's to a parent stack frame you can just allocate `50*sizeof(int32)` bytes on that buffer and return a pointer to the beginning, instead of a heap-allocated `std::vector<int32>`. Every allocation advances the head of the buffer, so you can have multiple allocations alive at the same time.
Every once in a while you need to free the buffer, which just means resetting its head back to the start - in the case of games the beginning of a new frame is a convenient point to do that.
This doesn't solve dynamic memory in general, as it can't be used for long-lived allocations, it just saves you a bunch of temporary heap allocations. It doesn't solve all problems that RAII does either, as RAII is often used for resources other than memory - files, sockets, locks, ...
[1] https://www.rfleury.com/p/untangling-lifetimes-the-arena-all...
For example, when a function returns a thing on the second stack the compiler can arrange that, before returning, the thing is moved to the second stack position that was at the start of the function. This releases the memory that was used for other things by the callee. Then the caller knows the second stack depth after the call and can release its second stack usage just as well.
Most programs have a point where you know nothing on it is used and it's convenient (and very performant) to free the entire thing, and that makes it way easier to reason about - when you alloc from it you know your block of memory it's valid until a <RESET> point:
- For a video game you can <RESET> at the start of every frame
- For a web server you can alloc a new stack for every incoming request and <RESET> after the request is over
- For a short-lived program you may not even need to <RESET> at allBut using the second stack is just simpler, avoids the extra copies and more compatible with the mainstream ABI.
All my knowledge on it comes from some documentation on configuring the secondary stack for embedded targets and from comments+diagrams in the GCC GNAT source code (and maybe I saw a conversation on it on the comp.lang.ada Usenet group at some point…): https://docs.adacore.com/gnat_ugx-docs/html/gnat_ugx/gnat_ug... https://gcc.gnu.org/git/?p=gcc.git;a=blob;f=gcc/ada/libgnat/...