How far have we gotten in terms of training AI models on raytraced lighting, to simulate it but fast enough for video games? Training an AI not on rendered scenes from any particular viewpoint, but rather on how light and shadows would be "baked into" textures?
Because what raytracing excels at is the overall realism of diffuse light. And it seems like the kind of thing AI would be good at learning?
I've always though, e.g. when looking at the shadows trees cast, I couldn't care less if the each leaf shape in the shadow is accurate or entirely hallucinated. The important things seem to be a combination of the overall light diffusion, combined with correct nearby shadow shapes for objects. Which is seems AI would excel at?