I have code for Godot Engine Foundationdb access, but I'm cutting too many encapsulation layers.
I have code for Godot Engine Foundationdb access, but I'm cutting too many encapsulation layers.
Godot runs using our container runtime on Rivet. The FDB API for containers is currently undocumented. I'd be happy to share early access on Discord – https://rivet.gg/discord
Games running on Rivet usually have a hybrid of actors that handle persistent storage (e.g. a matchmaker) and the game server itself.
I was salvaging someone else's toy project. The main problem with my research was write performance in SQLite on FDB. I didn't have the capacity to integrate Hctree, which was in the pipeline.
* https://github.com/V-Sekai/godot-mvsqlite
* https://github.com/V-Sekai/mvsqlite
* https://github.com/V-Sekai/elixir-mvsqlite
* https://sqlite.org/hctree/doc/hctree/doc/hctree/index.html
Let's connect on discord.