There was the Newton, PDAs, and Symbian phones before the iPhone.
The technology might need another decade (or two), but I think it’s very shortsighted to think VR/AR is close to its maximum user base.
The technology might need another decade (or two), but I think it’s very shortsighted to think VR/AR is close to its maximum user base.
In the first case you have a type of product that is evidently very useful but isn't ready for the general public. In the second case, you have a product that early adopters can't find a routine use for.
That said I also don’t think we’re are a time-local maxima of users either.