[N3322] https://www.open-std.org/jtc1/sc22/wg14/www/docs/n3322.pdf
[N3322] https://www.open-std.org/jtc1/sc22/wg14/www/docs/n3322.pdf
Imagine you’re working in real mode on x86, in the compact or large memory model[1]. This means that a data pointer is basically struct{uint16_t off,seg;} encoding linear address (seg<<4)+off. This makes it annoying to have individual allocations (“objects”) >64K in size (because of the weird carries), so these models don’t allow that. (The huge model does, and it’s significantly slower.) Thus you legitimately have sizeof(size_t) == 2 but sizeof(uintptr_t) == 4 (hi Rust), and God help you if you compare or subtract pointers not within the same allocation. [Also, sizeof(void *) == 4 but sizeof(void (*)(void)) == 2 in the compact model, and the other way around in the medium model.]
Note the addressing scheme is non-bijective. The C standard is generally careful not to require the implementation to canonicalize pointers: if, say, char a[16] happens to be immediately followed by int b[8], an independently declared variable, it may well be that &a+16 (legal “one past” pointer) is {16,1} but &b is {0,2}, which refers to the exact same byte, but the compiler doesn’t have to do anything special because dereferencing &a+16 is UB (duh) and comparing (char *)(&a+16) with (char *)&b or subtracting one from the other is also UB (pointers to different objects).
The issue with NULL == NULL and also with NULL - NULL is that now the null pointer is required to be canonical, or these expressions must canonicalize their operands. I don’t know why you’d ever make an implementation that has non-canonical NULLs, but I guess the text prior to this change allowed such.
[1] https://devblogs.microsoft.com/oldnewthing/20200728-00/?p=10...
Yikes! This particular oddity seems annoying but sort of harmless in x86 real mode, but not necessarily in protected mode. Imagine code that wants to load a pointer into a register: it loads the offset into an ordinary register and the selector portion into a segment register. It’s permissible to load the 0 (null) selector, but loading garbage will fault immediately. So, if you allow non canonical NULL, then knowing that a pointer is either valid or NULL does not allow you to hoist a segment load above a condition that might mean you never actually dereference the pointer.
(I have plenty of experience with low-level OS code in all kinds of nasty x86 modes but, thankfully, not so much experience writing ordinary C code targeting protected mode. It sometimes boggles my mind that anyone ever got decent performance with anything involving far data pointers. Segment loads are slow, and there are not a lot of segment registers to go around.)
Maybe he elided it in an optimisation pass?
Thus:
T1* a = NULL;
T2* b = NULL
a == b; /* may be undefined at present, depending on the nature of T1 & T2 */here what standard says:
"A pointer to void may be converted to or from a pointer to any object type.
Conversion of a null pointer to another pointer type yields a null pointer of that type. Any two null pointers shall compare equal."
therefore, convert any of them or both to void amd compare. you'll get equality.