And then they changed their app to use Unity and WASM, and it's all Assembly-esque in the developer tool.
And then they changed their app to use Unity and WASM, and it's all Assembly-esque in the developer tool.
The other day I wanted to make reservations for a service to send my luggage from the airport to my house in Japan, and the form was giving me errors.
Searching for the error string around I realized there was a timeout set on the client side, so I increased it and could slowly but smoothly fill in all the information that required a server check.
I guess they never bothered to debug their system when accessing it from the other side of the world. All it needed was a few extra milliseconds for the requests to arrive in time.
Meanwhile, if you put your ZIP in you just get a little friendly "We're working on it! :)".
I love data firehoses like that.