[1] https://www.ign.com/articles/remedy-has-recouped-most-of-the...
[1] https://www.ign.com/articles/remedy-has-recouped-most-of-the...
It's hard for me to gauge whether this is normal for modern game studios or they're desperately hanging on by their fingernails. But the disparity between you saying "no one bought it" and it being the company's fastest-selling game makes me suspicious of everything. Either way, times have changed since my only interaction with Remedy, the original Max Payne :D
I imagine Remedy was overall fine (as in payroll) thanks to Epic's bankrolling, but few studios get that privileged.
To be actually successful a game needs to capture the target audience (gamers).
Problem is there seems to be a huge disconnect between critics and gamers gamers nowadays
Gaming critics are irrelevant. Their opinions on games is not more relevant than your opinion or my opinion. It's not like they got a PhD from Game Criticism University.
They're just average joes who give each other clout online to practice access journalism and are bought and paid for by the big studios to parrot opinions favorable to drive sales for their games.
Games studios should listen to the gamers who actually buy the games, not to the journalists who don't.