Actually we did start with Godot - but it was too much too fast and he was overwhelmed.
He mentions this in his blog post. So we ultimately stepped back and I wanted him to learn to be resourceful. I give him a series of small changes (eg: write a function in any language that displays "hello world" on the screen) and he delivered those results in JS (he already knew HTML/CSS at this point). The rest comes as a natural progression.
I guess in this case, the best and pragmatic option was to use what you know.
In the future, we'll try Godot again :)
But the "open web" seems to give limitless potential. Canvas, network APIs, lots of interesting libraries to build on, etc. I wasn't familiar with the ability to synthesize sounds - that would be interesting to look into.
Appreciate the feedback! :)
If he does choose to pursue this in the future, he'll have a strong start. There's still a question of what changes will come to the industry as a result of AI.
Appreciate the comments!
I was 10 or 11 when I wrote my first (and only?) game, but A: it was dead simple, and B: I didn't have YouTube, Netflix, and an infinite variety of games a click away to distract me.
I'm impressed with any kids today that can withstand the siren call of distractions on the Internet. I doubt I'd even survive high school today.