Basically she was on a non-professional all woman team for almost six years that would go head-to-head with other teams in scheduled tournaments. Her team even managed to get one-on-one coaching from some guy on the actual official "Overwatch League".
They dissolved shortly after Overwatch 2 came out. The move to 5v5 did not help as suddenly one of their tanks was redundant.
This is so sad to read. :(
Grassroot competition like that is the basis on which esports scene thrives...
Blizzard really wrote down the manual of everything you shouldn't do to make a game into an "esport", from the competition structure and insane costs (remember the initial slots for a league that hadn't had its first season yet was between $2 and $15 millions...), to the game balance which led to one meta destroying interest completely for way too long, making an entire role useless in the process, and the list continues.