So I'm willing to accept the limitation, and at this point we know that this can only get better. Next I thought about the likelihood of Nvidia releasing an AI game engine, or more of a renderer, fully AI based. It should be happening within the next 10 years.
Imagine creating a game by describing scenes, like the ones in the article, with a good morphing technology between scenes, so that the transitions between them are like auto-generated scenes which are just as playable.
The effects shown in the article were very interesting, like the ripple, sonar or wave. The wave made me think about how trippy games could get in the future, more extreme versions of the Subnautica video [0] which was released last month.
We could generate video games which would periodically slip into hallucinations, a thing that is barely doable today, akin to shader effects in Far Cry or other games when the player gets poisoned.
Fiebertraum engine.