But either way, I think the point that immediately follows that is even more important, right? The fact that the nature of the ownership, even in a "successful" transaction, is incredibly more complicated with the drawing. How the we don't even properly understand how much "ownership" you have of the drawing without a contract. How that transaction potentially puts you in direct competition with Alice in the future. Etc. etc. Again, the entirety of my position is the fairly narrow statements that: 1) intellectual property is fundamentally different from physical property, 2) you thus cannot simply model intellectual property transactions by merely pretending you're dealing with physical objects (since there's fundamentally more dimensionality and ambiguity without explicitly outlining and agreeing to way more terms and details), and 3) intellectual property thus naturally requires significant infrastructure in order to create an environment that gets anywhere close to simulating the same "physical-like" properties for intellectual property. I don't think that's controversial.