I'm in my thirties now. Slow and steady wins the race.
Congrats to the GIMP team, can't imagine the catharsis they will experience when 3.0 officially drops.
I'm in my thirties now. Slow and steady wins the race.
Congrats to the GIMP team, can't imagine the catharsis they will experience when 3.0 officially drops.
Thanks for the catharsis word, I have to look it up for the meaning.
20 years or equivalent to 5 times Olympics games, is a very long time to develop and improve a software. It's now comparable to the real-time Linux kernel, another open-source software albeit it's a kernel not a user application [1].
Any other open-source software that has a comparable development time that I'm not aware of? But as the old adage says it is better to be a tortoise than a hare, as long you're winning the game.
[1] 20 years later, real-time Linux makes it to the kernel:
https://news.ycombinator.com/item?id=41584907
[2] The Tortoise and the Hare:
GNOME famously had that file picker thumbnail issue open for 18 years.
I remember Blender back then. The days of watching squares slowly render over 2-7 minutes each for some cool project I made with lighting.
Has much new been added to editing/functionality or just speed optimisations?
I mean, even if you aren't using it now, it's probably worth looking at e.g. the latest release notes https://www.blender.org/download/releases/4-3/ just to see the array of things improving and adding onto stuff that mostly didn't exist 12 years ago.
Emacs. Free and open source. User software. 40 (50) years in development. Mythical
Many other projects would have simply switched to a different versionning scheme and got rid of beta versions to simply iterate on releases like web browsers do nowadays.
Eventually I learned all the more advanced functions in Photoshop, specially the non destructive editing stuff, and couldn't really go back to Gimp. The muscle memory of using it eventually atrophied and nowadays I have a hard time using Gimp.
All that said, I don't do much 2D/3D work nowadays, so I've been using Krita for almost a decade and it feels like a decent PS alternative, with a more similar interface...
Not in software. I can't think of a single example of that. Slow doesn't win the race, it means that the dependencies will go out of date, and some of the work has to be repeated over and over to match the changing landscape.
I do like GIMP though, it's my default image editor.
Its great to see it improving, and adding big things like CMYK