I'm wondering how they try to solve the problem of getting a touch optimized game to work fine with a analog controller.
I know that they said something about a touchscreen, but havn't shown some sort of concept for it.
This project's goals strike me as quite similar to the Phantom's, actually, but with mobile games instead of PC games. And inverse problems -- Infinium had the UI problem but their controls were pretty well figured out, while OUYA's UI situation seems fine but the controls may present a challenge.