Aren't they making enough off of merchandise, their expo, their games, etc., to make the site ad free? From what I understand they are wildly successful (monetarily as well as publicly) so why do they need the public to literally give them money?
Aren't they making enough off of merchandise, their expo, their games, etc., to make the site ad free? From what I understand they are wildly successful (monetarily as well as publicly) so why do they need the public to literally give them money?
This is an experiment. Ultimately the money changes hands the same way regardless, this is just a test to see if it's possible to do it without all the indirection and middle men. Also, for PA this is a fairly low risk activity, but if they prove the model works it could open things up for a lot of smaller web comics and art sites.
http://www.kickstarter.com/projects/twokinds/twokinds-book-p...
The artist is now quitting his job and doing the comic full time with the kickstarter money, and is making a book. There is a lot of potential in crowdfunding!
I don't know the site statistics, but they have a large staff, and are a very popular site. Gaming/entertainment is a solid area of advertising.
Looking at their site though, they don't have a ton of ads, so I guess that helps explains it. And their primary source of revenue seems non-ads (expo, etc...), and probably see their site as their advertising/lead generation.
Advertising paid for rent, wages, health insurance, utilities, all the normal stuff that you pay for when you have fourteen souls working together. That money keeps the lights on while we do the things people expect from us: thrice weekly content drops, two annual shows, the scholarships, Child's Play, etc.
The shows make money, otherwise they wouldn't do them. By most accounts they make a lot of money. PAX Prime 2011 had 70k attendees (according to Wikipedia) and at $65 a pop that's a hefty (~$4.5 million) in revenue not to mention what exhibitors pay (which can't be cheap for the target audience). They make more than enough money off of this to go ad free.
The scholarships are their problem, the comic reader gets nothing out of those except warm fuzzies.
Child's Play should be able to maintain itself on low overhead and a non-profit status. It should cost them a minimal amount of money and any it does the company can directly write off.
Asking the community for $1 million every single year to draw a comic seems a bit steep.
I'm not saying it's not worth it. I probably will contribute, but it feels like a lot of for a small thing.
I get the feeling that they want to change this perception, especially with the recent hire of Ben Kuchera to write full time news and commentary for the Penny Arcade Reports site.
Anyway, I think you're probably right.
Here's the important part though, they're already paying it, and more. That's how advertising works. People buy stuff that's advertised and they pay a higher markup which goes to pay for the advertising which goes to pay for the content.
The only difference is that today it's very indirect. What's wrong with direct support?