Penny Arcade Sells Out
kickstarter.com
kickstarter.com
There's a way you can squint and call this a specific project, a time-limited "remove ads from PA for a year" experiment. But it sure looks like it's getting close to that raise-general-funds line that Kickstarter claims to not want to cross. In particular, the "costs" of the project that are being funded are entirely notional opportunity costs (foregone revenue), not actual expenses, whereas KS claims to be oriented towards raising funds for actual expenses that are needed to complete projects.
I doubt they'll pull this particular one, even if they determine it does violate their ToS, because PA is too high-profile (and, perhaps, because PA has fans known for being somewhat vindictive). But it seems like they'll have to either do something to prevent more of these kinds of Kickstarters going forward, or else just drop that language in the ToS and agree that anyone can use KS to raise a year of operating funds for their business.
[1] example only
You could argue that this lets them be freer with their art and writing, since they won't have to worry about offending their advertisers, but has that ever been an issue for them in the past? (The closest thing I can think of would be the Strawberry Shortcake comic, but that wasn't an ad-related issue.)
As I understand the process, applications on Kickstarter go through a screening period that can take weeks. You're right that this "project" is on the borderline of the site's intended use, but I think if they didn't judge it appropriate we'd never have even known it existed.
But your point is true--Kickstarter almost certainly approved this project before it launched.
People often ask what there could be instead of copyright, and patronage is one of the options.
Besides targeted donations like this, you could have a general fund (restricted geographically, or worldwide), and pay a portion of it out based on viewership.
Anyone who donated anything at all to the fund gets to go to the performance/movie/play/circus, etc. They count how many viewers they had, then they get a proportional amount.
In exchange they don't claim copyright, only moral rights.
To encourage donations people above certain funding levels get extras, like backstage visits, lunches, public thanks, etc.
First, people can give directed donations if they like.
There would be multiple funds, so presumably the funds would differentiate based on genre. And people would sign up for the funds that have the type of entertainment and art (or even lectures) they prefer.
Everything here is completely voluntary. The funds would act as agents, and advertisers.
A fund would attract a performer based on how good a job the fund does on getting that performer an audience. A performer would attract a fund based on how happy people are with the performer. People would sign up with a fund based on the quality of the performers.
So if a performer is not happy with his cut of the donations they would find a different fund. If a fund is not happy with how many people are donating they would try to find better performers. And if the donors are not happy with the types of shows they would find a different fund.
So the incentives are all aligned properly. (As long as people are actually willing to donate.)
It would probably require some fine tuning to get it right. In particular there is a strong network effect, and positive feedback (the larger you are the larger you get), so this will have to be toned down somehow.
This is sort of like a subscription model, but for live events. This could of course be done while maintaining copyright, but the whole idea is to find an alternative to that.
I would also legislate that all agents get the same percent of the donations as fees. Not sure how much, but under %25. By not having to negotiate this part of the contact agents would be motived to compete on quality - things like how often they would advertise, how good the venues they could get, etc.
I expect to see more of these sorts of creative things. Advertising debt is annoying. And sadly people like PA with their 2 ads get nailed because people have been so massively inundated with ads all day that even one more is painful.
Another experiment they haven't tried, but would be good to run, would be to make the site subscriber only with the long tail free. So imagine a site where if you subscribed it was ad free and every few days you got a new comic. There is the 'free' site which is content that is a year old and has advertising on it, and there is a totally free site which has the two years old or later and its got no ads on it.
Of course its not as useful for topical content but its an interesting experiment.
I think the better move would be to have pay users not have to see any ads. Simple web re-design to remove that for pay users, otherwise free users still have to look at the ads. There are a ton of sites that do this and are quite successful.
They clearly want to stop spending effort on ads altogether and spend it on new content for their readers, instead.
The point is, free site that is ad-supported but those go away with a membership - whether you get extras or not.
Aside from Google searches when I actually wanted to buy things, Penny Arcade had the only ads I ever looked at with actual interest.
(There's also the fact that if anyone is seriously bothered by the ads they're probably already blocking them themselves. I think people donating here are doing it to "give back", not because they actually care about the advertising.)
https://lwn.net/subscribe/Info
The kickstarter thing for a year's business costs are basically an old-fashioned subscription drive - who wants to see brand-name websites doing this every year? Welcome to a new form of spam.
Aren't they making enough off of merchandise, their expo, their games, etc., to make the site ad free? From what I understand they are wildly successful (monetarily as well as publicly) so why do they need the public to literally give them money?
I don't know the site statistics, but they have a large staff, and are a very popular site. Gaming/entertainment is a solid area of advertising.
Looking at their site though, they don't have a ton of ads, so I guess that helps explains it. And their primary source of revenue seems non-ads (expo, etc...), and probably see their site as their advertising/lead generation.
Advertising paid for rent, wages, health insurance, utilities, all the normal stuff that you pay for when you have fourteen souls working together. That money keeps the lights on while we do the things people expect from us: thrice weekly content drops, two annual shows, the scholarships, Child's Play, etc.
The shows make money, otherwise they wouldn't do them. By most accounts they make a lot of money. PAX Prime 2011 had 70k attendees (according to Wikipedia) and at $65 a pop that's a hefty (~$4.5 million) in revenue not to mention what exhibitors pay (which can't be cheap for the target audience). They make more than enough money off of this to go ad free.
The scholarships are their problem, the comic reader gets nothing out of those except warm fuzzies.
Child's Play should be able to maintain itself on low overhead and a non-profit status. It should cost them a minimal amount of money and any it does the company can directly write off.
Asking the community for $1 million every single year to draw a comic seems a bit steep.
I'm not saying it's not worth it. I probably will contribute, but it feels like a lot of for a small thing.
I get the feeling that they want to change this perception, especially with the recent hire of Ben Kuchera to write full time news and commentary for the Penny Arcade Reports site.
Anyway, I think you're probably right.
Here's the important part though, they're already paying it, and more. That's how advertising works. People buy stuff that's advertised and they pay a higher markup which goes to pay for the advertising which goes to pay for the content.
The only difference is that today it's very indirect. What's wrong with direct support?
This is an experiment. Ultimately the money changes hands the same way regardless, this is just a test to see if it's possible to do it without all the indirection and middle men. Also, for PA this is a fairly low risk activity, but if they prove the model works it could open things up for a lot of smaller web comics and art sites.
http://www.kickstarter.com/projects/twokinds/twokinds-book-p...
The artist is now quitting his job and doing the comic full time with the kickstarter money, and is making a book. There is a lot of potential in crowdfunding!
Wow, put me down for TWO!
There's a couple of comics I'd like to see on Kickstarter this way, because I wouldn't mind tossing them some bucks, but all they have are merchandise (which I've already bought) and PayPal links. Sorry, no, no PayPal. I wouldn't really care about the rewards, I've already received them.
Myself, I use it because people use it, and stick to the practice of never keeping any money in my account, or never expecting that money to actually make it to my bank account.
Or even just see gave come up with more crazy DnD settings.
>"People often want to know how they can support the site in a way that doesn't involve t-shirts or looking at advertising, and I think we may have a way."
The kickstarter rewards aren't something you're buying, per se. You're donating money and getting a wink and a nod from the PA guys.
My current startup work is aimed at avoiding that cost entirely.
Since you have a set monthly amount that's just split up among your clicks, I don't see how that's true. You can click on every single site you browse to and it'll just split up your $15/mo "web budget" thinner and thinner among the sites.
In fact, let me write up a kickstarter proposal.
But in seriousness, an internet without ads is about way more than just not seeing banner ads. Penny Arcade puts it very well:
"Not having ads would create a chain reaction that would lead to a bunch of other interesting stuff. Without the almighty 'pageview' to consider, why not populate the RSS with full comics and posts? Why not enable and even encourage apps, first and third party, for people to read it however they damn well please?"
I think they are appealing to their community, and people who find stuff like child's play, pax and the rest to be great.
(While I am anti-AdBlocking software, that is a conversation for another time.)
Problem? You can't really charge people tiny fractions of a cent effectively. Solution? Bit... wait for it... coin.
(On the other hand, I have trouble reading the webpage of a big electronics store because their whole site looks like an obnoxious ad and is filtered by my brain.. )
By the way, I think the sweet spot for this is online journalism, where there is a need for very high-quality content, but ads never have been sufficient and never will be. In other words, a way to save our beloved newspapers.
The model I have in mind will suit news media, sites like PA, discussion fora like HN and web applications as well. In my draft pitch I say that I am proposing to "reinvent the internet economy" and I feel that I'm only engaging in a modest amount of hyperbole.
I was trying to think of helpful suggestions, but couldn't really think of any. The only thing I can think to tell you is that if the business involves bitcoin, you could probably get a lot of loyal early adopters and raise some decent seed funding at http://glbse.com (however, it's a legally gray area right now).
Somewhat. If you install my software on your server, you get a portion of money from my user's subscription. I call the model "microsubscription".
As for bitcoin, I'm trying to be as currency-agnostic as possible (not least because I'm in Australia). However I probably couldn't support it right out of the gate because the inter-currency exchange market is not as well developed as it is for major currencies.
For example, suppose I have website X, expecting to be paid in AUD and subscriber Y who wants to pay in bitcoin. At settlement time, it will be hard to find a buyer for bitcoin in AUD, so I will probably have to go through USD first. I'm not hugely keen on that because of the complexity and transaction costs.
See comment by "Joseph P. - PLEDGE THIS. "
Penny Arcade's violations of Kickstarter guidelines:
1) This is for an open-ended project 2) The funding covers business expenses 3) The rewards are not produced by the creators
And I'd assume anyone doing it for PA are hardcore fans who've loved the site for years and have serious disposable income to hand.
Nobody pays attention to them anyway, so WTF?
The fact that they are seem eager to get rid of ads makes it seem like worrying about these kinds of thing are at least a constant nuisance.