Instead we have greybeards and lone warriors, and million-line legacy codebases, half of which have their own idea on what a string or a thread is.
Instead we have greybeards and lone warriors, and million-line legacy codebases, half of which have their own idea on what a string or a thread is.
I’m not sure were you got this perception that it’s dead.
C++ remains the only game in town in many domains.
That said, _unless you work in those domains_ there is no good reason to use C++ IMHO.
Apart from the legacy codebases, there’s lots of C++ greenfield development.
” the ability to include C++ code and libraries from others ”
Libraries in vcpkg - a large number - are compatible enough to be used in this sense. It’s possible your specific domain is lacking contributions or you’ve been looking from the wrong places?
Yeah but not because people like the language but because there is no alternative.
At work almost every one of us devs doesn't enjoy working with C++ but since many dependencies in the embedded space are written in C++ you don't have much of a saying which language you choose. For example, Qt supports basically only C++.
Rust is the only mature contender in that space currently.
I haven't seen any perf impact of splitting stuff between files/js modules in typescript either.
What I'm guessing is that you mean that static compilers, like that of C++, need to be able to 'see' large amounts of code to make clever inlining optimizations.
Which shouldn't be the case if the code is well designed, and/or the compiler can prove invariants necessary for optimization without having to look at the body of the code.
Basically, it is no different than renaming .js to .ts to take advantage of some stuff in Visual Studio Code, while keep writing plain old JavaScript.
Given that the general industry approach to technical debt is "yes, more please", it is unsurprising to me that any sufficiently old C++ project still has lots and lots of plain C inside it.
I wish I could say modules don't work, but I have yet to understand them. Which is probably a big part of its problem.
Visual C++ and clang, alongside MSBuild and CMake/ninja.
As for ecosystem fragmentation, it has been the same old story since WG14 and WG21 exist, each compiler and platform is their own snowflake of what they actually support.
Do you have an example (of yours or others) that you could link?
I've been trying to get this up and running myself, but can't seem to whisper the right CMake prayers.
It is kind of interesting how the python community hasn't learned a thing from python 2/3. The problem isn't breaking backwards compatiblity. Probably the biggest mistake you can do is act like breaking backwards compatiblity is a big deal, therefore you should pile up as many breaking changes as possible and release them all at once so as to maximize pushback and upgrade friction.
It is in fact the exact opposite. If you break 10 libraries out of a million, you as the language developer can step in and upgrade them on behalf of the original maintainer. The users increment a library version when they increment the language version and done.
Of course we are now looking at things in hindsight and see what didn't work.
1. Forward compatibility is more important than backward compatibility. 2. Automated refactoring tools don't help with 1.
The problem wasn't that they broke a lot in Python 3. It was that you couldn't write your Python 2 in such a way as to be compatible with it until well into the transition process as the six package got popular and the devs fixed needlessly broken things in Python 2.
Every† minor point release of Perl 5 creates backward-incompatible changes. These can be opted into individually, or on a per-file basis by simply specifying the version of Perl used. It all works. Differently-versioned Perl code can call each other as much as it likes.
There was never any reason why Python 3 needed to be anything other than Python 2 with this at the top of the file:
use Python 3.n
For various values of `n`. Perhaps when enough time passes, that's just Python now, and you have to copy-paste this into all the legacy code: use Python 2
That's it. Any language can do this, they just have to decide not to make life hard for everyone.[†] Perhaps not literally every, but it may as well be.
What I mean to say is that Python as a negative example only goes so far, because an example of failure isn't a template for success. So "don't do what Python did" carries limited value for a language looking to make breaking changes. For a language looking to make a major point release, that's the future, and the future can be changed; this is what I'm interested in here.
"Do what Perl 5 did" (and do not do what Perl 6 did, up to the point it got renamed) is a great place to start, however, because it worked, works, is working. Languages are different enough that it isn't a completely transferable experience, but there's a lot to learn there.