I'm not saying you're wrong, I don't doubt that many people have the opposite experience. It just makes me feel a bit alien when I read comments like this.
I'm not saying you're wrong, I don't doubt that many people have the opposite experience. It just makes me feel a bit alien when I read comments like this.
My experience is that in the pursuit of not reinventing the wheel, I am frequently told to use a dependency that doesn’t allow us to solve the whole problem, or prevents us from making making the user experience fast or cannot be made to understand our data model. It’s all well and good to use a tool that exists, but using the wrong tool just because it exists is madness. Even worse is when dependencies are deprecated or our use cases become unsupported. Honestly I would prefer to just build everything above the database layer in house, that way we at least know what we can and can’t deliver, and have some chance of fixing things when they break.
I feel like the collapse of the tech bro coincided with the masses going to programming, which changed the culture from promoting innovation and development, into simply following whatever best practices someone had already written, turning programming from a creative job into yet another repetitive office job. This is also, in my opinion, the true reason why salaries collapsed. Most business don't need creative specialists, they need code monkeys, and most people aren't creative specialists, they're code monkeys. So why would the salary worthy of a creative specialist even be talked about over here?
I think a smart solution would be to teach the average programmers the new concepts. Many of them would probably be happy to learn, and the company would benefit from having everyone know a bit more and use better solutions. But for some reason, this usually doesn't happen.
No. Most people don't like being told that they're wrong, drama ensues. They say they want to learn, but in reality, they don't.
"yes, I want to learn" maybe?
Sight
And your second paragraph sounds like sour grapes. I have no idea what "the collapse of the tech bro coincided with..." means. Most programmers are working on CRUD apps. How creative do you need to be?
If upstream won't cooperate with you, then fork. It's still usually better to start from a battle-hardened codebase than it is from complete scratch.
To that effect, Rust (2015) is 9 years old, Go and Node are 15 years old. While Python (1991) is 33 years old. Just putting things in a different perspective
We should banish the word “import” in favor of “take a dependency on someone else’s code, including the stability of the API, the support model, willingness to take patches, testing philosophy…”
Reputation is a rough proxy; inspecting the code can help. But when the thing you built your house of cards on falls over, you often can’t fix your house, and have to build a new house.
Obviously this applies more to utility code than it does to entire languages. But even there, Apple has broken their Swift syntax enough to release tools that upgrade your code for you…and that’s the best case scenario.
I’m not suggesting the earlier argument about NIH (not invented here) syndrome doesn’t exist. But I’ve certainly never seen in the scale that the earlier posted claimed. If anything, I see people getting less inclined to reinvent things because there’s so much code already out there.
But maybe this is a domain specific problem? There does seem to be a new JavaScript frontend framework released every week.
I'm not sure what's the proposal?
- Don't use an OS. Write your own. Linux? Boring.
- Design your own CPU.
- ext3 or xfs? Nah write your own.
- Write your own database.
- Ethernet. Too boring. Create a new physical layer for networking.
- Naturally create your own programming language. That'll make it much easier to find people when you have to expand the team.
Seriously, build vs. buy and NIH has always been with us. There's a time to build and there's a time to buy/reuse. Where are you adding value? What's good enough for your project? What's strategic vs. tactical? How easy is it to change your mind down the road? What are the technical capabilities of the team? How do different options impact your schedule/costs? How do they impact quality? In the short term? In the medium term? In the long term.
Let's face it. Nobody builds everything from scratch. The closest is companies like Google who due to sheer scale benefit from building everything from hardware to languages and even for them it's not always clear whether that was the right thing for the business or something they could afford to do because they had lots of money.
Build the things that add value. Don't build something that just works. That's why we have the old saying don't reinvent the wheel. If you have a working wheel, while re-inventing it might be fun, it's usually not the best use of time. In the time you've saved build cool things that add value.
that said, it was not easy!!
The stance for in-house built tools and software is a much more balanced act than that. One that prioritises self-reliance, and foments institutional knowledge while assessing the risks of making that one more thing in-house. It promotes a culture where employees stay, because they know they might be able to create great impact. It also has the potential to cut down the fat of a lot of money being spent on third parties.
Let's be real, most companies have built Empire State Buildings out of cards. Their devs spend most of their time fixing obtuse problems they don't understand, and I'm not talking about programming, but in their build processes and dependency hell.
It's no wonder that the giants of today, who have survived multiple crisis, are the ones who took the risk of listening to those "novice" enthusiastic engineers.
Don't kill the enthusiasm, tame it.
I'm not sure I agree the giants of today are built on the work of enthusiastic novices. Amazon and Microsoft have always had a ton of senior talent. Meta started with novices but then a lot got reworked by more experienced people.
You might get by with sheer enthusiasm and no experience but often that leads you to failure.
But let's take on the testing framework question. When I work in Go or in Python I use the testing frameworks that are part of that ecosystem. When I worked with C++ I'd use the Boost testing framework. Or Google's open source testing framework. Engineers I work with that do front-end development use Playwright (and I'm sure some other existing framework for unit tests).
Can't you do your own thing? sure. You'd be solving a lot of problems that other people have already solved. Over time the thing you did on your own will require more work. You need to weigh all of that vs. using something off the shelf. 9 times out of 10, most people, should use tooling that exists and focus on the actual product they want to build.
That said I work for a large company where we build a lot of additional in-house tooling. It makes sense because: a) it's a specialized domain - there's nothing off the shelf that addresses our specific needs. b) we are very large and so building custom tools is an investment that can be justified over the entire engineering team. We still use a ton of stuff off the shelf.
I don't see what the parent was saying. I think most of the time people choose to use existing bits for good reasons. When I started my career you pretty much had to do most stuff yourself. These days you almost always can find a good off the shelf option for most "standard" things you're trying to do. If you want to write your own testing framework for fun, go for it. If you're trying to get something else done (for business or other reasons) it's not something that usually makes sense. That said it's not like we have a shortage of people trying to do new things or revisit old things, for fun or profit. We have more than ever (simply because we have more than ever people doing software in general).
Also for attrition to be the cause, you'd need a lot more seniors dropping off than juniors.
There’s a bunch of filters. Many people quickly realize they don’t enjoy development, next is openings in management. One of the big ones is at ~40 you’re debt free, have a sizable nest egg, and start thinking of you really want to do this for the next 20 years?
A part of this is the job just keeps getting easier over time. Good developers like a challenge, but realize that the best code is boring. Tooling is just more robust when you’re doing exactly the same things as everyone else using it, and people can more easily debug and maintain straightforward code. So a project that might seem crazy difficult at 30 starts to just feel like a slog through well worn ground.
Having significant experience in something also becomes a trap as you get rewarded for staying in that bubble until eventually the industry moves on to something else.
In fact I already have my retirement planned - a small near flat in Argostolli, a walk down to the coffee bars on the harbour and a few hours adding code and documentation to a foss project of my choice before heading to the beach with grandkids.
Now affording retirement might be interesting but not having coding in it will be like not having reading and writing
The first paragraph probably applies to 1-10% of developers worldwide...
I also don’t mean early retirement. Still, combine minimal schooling, high demand, reasonable pay, and the basic financial literacy of working with complex systems adds up over time.
If you had asked me in 2010, I would have said that the median software developer lasts 5-10 years in the industry. A lot of people left the field after the dot-com bubble burst. The same happened again in a smaller scale in the late 2000s, at least in countries where the financial crisis was a real-world event (and not just something you heard about in the news). But now there has been ~15 years of sustained growth, and the ratio of mid-career developers to juniors may even be higher than usual.
For example, most use of macros, especially when you invent your own language implemented as macros.
Me, I've eliminated nearly all the use of macros from my old C code that is still around. The code is better.
I suspect that heavy use of macros is why Lisp has never become mainstream.
Macros gave C efficient inline functions without anything having to be done in the compiler.
Doing things like "#define velocity(p) (p)->velocity" would instantly give a rudimentary C compiler with no inline functions a performance advantage over a crappy Pascal or Modula compiler with no inline functions, while keeping the code abstract.
And of course #if and #ifdef greatly help with situations where C does not live up to its poorly deserved portability reputation. In languages without #ifdef, you would have to clone an entire source file and write it differently for another platform, which would cause a proliferation due to minor differences (e.g. among Unixes).
Ah, speaking of which; C's #ifdef allowed everyone to have their own incompatible flavor of Unix with its own different API's and header files, yet get the same programs working.
An operating system based on a language without preprocessing would have hopelessly fragmented if treated the same way, or else stagnated due to discouraging local development.
Thanks in part to macros, Lisp people were similarly able to use each other code (or at least ideas) in spite of working on different dialects at different sites.
Using the macro preprocessor to work around some fundamental issues with the language is not what I meant.
I meant devising one's own language using macros. The canonical example:
#define BEGIN {
#define END }
We laugh about that today, but the 80's people actually did that. Today's macros are often just more complicated attempts at the same thing.The tales I hear about Lisp is that a team's code is not portable to another team, because they each invent their own macro language in order to be able to use Lisp at all.
Besides, what people wrote was:
#define BEGIN {
not: #define BEGIN <<?The source is very clear and readable.
Macros whuch simply transliterate tokens to other tokens without performing a code transformation do not have a compelling technical benefit. Only a non-technical benefit to a peculiar minority of users.
In terms of cost, the readability and writeability are fine. What's not fine is that the macros will confuse tooling which processes C code without necessarily expanding it through the preprocessor. Tooling like text editing modes,identifier cross-referencers and whatnot.
I've used C macros to extend a language with constructs like exception handling. These have a syntax that harmonizes with the language, making then compatible with all the tooling I use.
There's a benefit because the macro expansions are too verbose and detailed to correctly repeat by hand, not to mention to correctly update if the implementation is adjusted.
Rust, unlike Go, was largely developed in public. It also changed significantly between it's initial design and 1.0 so it feels like "cheating" to count pre-release versions.
Still, a decade is a significant milestone.
But could say the same about Python pre-1995 or so.
My biggest problems with Rust, though, are Cargo and Crates.io, not the language.
There is a fundamental philosophical disagreement I have with the NPM style of package management and this method of handling dependencies. Like NPM, Crates.io is a chaotic wasteland, destined for a world of security & license problems and transitive dependency bloat.
But honestly I'm sick of having this out on this forum. You're welcome to your opinion. After 25 years of working, with various styles of build and dependency management: I have mine.
But I actually think it's more inspired by people coming from the NodeJS ecosystem than people coming from C++.
If anything software seems to be unusually favourable to experience because the first 5 years of learning how to think like a computer is so punishing.
And I agree with you. The problems with third party dependencies are way worse than any in-house complete disaster.
But that happens almost certainly because everybody is severely biased into adding dependencies. Make people biased into NIH again, and the homebrew systems will become the largest problems again.
We have used mainstream technologies like just Quarkus or Spring Boot and plain React with Typescript and the absolute bare minimum of dependencies.
I have worked with a number of good devs over the years but it is amazing how productive these teams have been. (Should probably also mention that we were also lucky to have great non technical people on those teams.)
When I make a request to chatGPT to show me a example of something with javascript and node - it always brings me a solution with a external libary needed. So I have to add "without external dependencies" - then it presents me a nice and clean solution without all the garbage I don't need.
So apparently adding yet another libary seems normal for many people, otherwise this behavior would not replicate in an LLM.
Python perhaps isn’t quite as bad as JS in this regard, but people still have a tendency to pull in numpy for trivial problems that stdlib can easily solve, and requests to make a couple of simple HTTP calls.
If you need connection pooling, keep-alive, or any of the other features that requests adds, then sure, add it.
I am gladly writing my own left-pad.
I am gladly using something like three.js if I need it.
The problem are the extreme stances. Don't add any dependency is as stupid as pulling in dependencies for every second line.
(Unless the LLM is heavily biased towards certain code, maybe because blog entries promoting their libary got too much weight, but looking at a random js source of a webpage - they do mostly ship tons of garbage).
You are unaware of a core part of JavaScript history, which is why you don't understand why "I'm not importing a library to do left pad" is not only a proper example, but THE BEST example.
String.padStart was added in 2017.
This happened in 2016 https://en.m.wikipedia.org/wiki/Npm_left-pad_incident
It is, however, almost never justified to bring in a dependency for something that's in the standard library. The correct solution for that, in JavaScript-for-the-web, is a shim. left-pad is not a suitable example.
A better example would be https://www.npmjs.com/package/ansi-red:
/*!
* ansi-red <https://github.com/jonschlinkert/ansi-red>
*
* Copyright (c) 2015, Jon Schlinkert.
* Licensed under the MIT License.
*/
'use strict';
var wrap = require('ansi-wrap');
module.exports = function red(message) {
return wrap(31, 39, message);
};
But while this makes a point, does it really make the original point? This ansi-red library has at least two footguns, right off the bat.So when I just need a simple connection to a web socket - I don't need that external baggage. But for high performance graphics, yeah, I won't write all the WebGL code by hand, but use Pixi (with the option of writing my own shader where needed).
This attitude is by far the most common among "enterprise developers", and one of the big differences between people building things from preexisting building blocks vs -- as witnessed from my 8 years at Google later -- people who think they're smart enough to build everything from the ground up, and do so, using primitive blocks and custom compilers created by similarly hubristic engineers who came before them.
Ymmv, but this has been my experience over the past 25 years.
It’s just an uncommon attitude to most enterprise teams, it has less to do with the language and more to do with the part of the industry. I wish more teams knew the tools they already have at their disposal.
You have unskilled, sloppy developers? The homebrew project AND the third-party integration will turn out a mess.
Shelling out to an AST parsing library that happens to be slow? Well, shit, that sucks. Guess your compilers just slow now.
In my experience, younger developers will push both (in-house and external) directions at once, actually. Building out complex edifices with sharp corners over a maze of transitive dependencies that few understand.
It's the same thing: A fantasy that a framework will solve the problem, combined with a fantasy that they can develop said framework. It's an urge we all suffer from but some of us have learned the hard way to be careful about. (And others who are great at self-promotion have been rewarded for it by naive investors and managers.)
Finding simple solutions takes humility and time.
Because I can confirm what you said: Both experiences are real.
Brewing it up yourself can blow up in your face.
Reaching for external deps that solve the problem can blow up in your face.
Knowing which choice to make is _tricky_ and is hard to confirm. It doesn't sit well with programmers; either solution will _work_ (you can't write a unit test that 'fails' if you made the wrong choice here), and even if you're willing to accept highly suspect, Goodhart's law-susceptible metrics such as LOC, you still can't get anywhere because it's trading off more code you have to write and maintain without help from a larger community against having fewer lines _in total_ as part of the system.
I do not know of any way to do it right other than to apply a ton of experience. And it's really hard to keep yourself honest. Even if you're willing to wait 5 years and then spend some time looking back, how do you really know?
Anybody with a bunch of experience has seen enough homebrew stuff asplode in their face to be able to paint a picture with how utterly badly that choice could go. If you chose the 'build it on external deps' route you can easily tell yourself you did it right by painting a terrible picture of how it would have gone if you made the other choice.
But the reverse is just as true.
I think I'm really good at it. But, writing about it here, I don't have any real basis to make that claim. I look around at other dev shops that make products of similar complexity and it feels like they need 10x to 100x more resources, have more downtime, and have far larger dev teams. But no doubt bias is creeping in there too, and no 2 software products are 100% comparable in this sense.
I naturally trust homebrewers more because they tend to understand complex technical things better. Someone who can just glue libraries together is lost when I ask them to fire up a debugger and figure out why some interaction is not working. A hopeless NIH sufferer needs to be 'supervised' and their choices about what to write needs to be questioned, but, that's doable with supervision. "Just git gud and be technically proficient" not so much. But then maybe that's bias too - that leads to a codebase that is easier navigated when you're familiar with debuggers and reading code to understand it. Reaching for third party deps a lot leads to a codebase that is easier navigated when you're familiar with docs and tutorials. These are self fulfilling prophecies.
Vaunted is a vanity word.
I get what you mean based upon experience and I still prefer custom systems that eschew layers of syntax sugar. EE was way harder than managing a code base. The syntax patterns are of a finite set of values.
I won’t re-roll encryption libs but there’s a lot of “tooling” packages that just add syntax sugar to parse and cart around that came about in prior eras of sneakerware software that are baked into to development habits that no longer make sense.
I for one am excited about using ML to streamline the code base that comprised my preferred Linux system yet still builds to the usual runtime system. There’s a lot of duplication in code that models can help remove and a few tools can help unpack into machine state. EE brain informs me there’s no “code” in a running system. Just electricity. There’s way too much syntax sugar in the software ecosystem that’s just for parsing/marshaling/transpiling between syntax sugars. Bleh. It’s a big dumb monolith of glyph art that needs to be whacked back like a prairie that needs a controlled fire.
Also, your mileage may vary based on the niche you are working on - in case of, say java, the initial setup of the build system may not be "fun", but it will just work from then on.
The worse trash fires were the homebrewed systems, but maybe that's because I could dig in and see how bad they were.
But I'd actually agree with you - as bad as those were, I'd rather them than a shitty 3rd party something. At least I can theoretically do something about the in-house one, and, all the ones I've seen were smaller in scope than any SaaS product.