> Mobile chips support exactly MSAAx4 [...] the driver will force 4x anyways
On what GPUs and through what APIs did you see this? This seems fairly weird. I especially wouldn't expect Apple to have problems.
On what GPUs and through what APIs did you see this? This seems fairly weird. I especially wouldn't expect Apple to have problems.
It's just so happens to produce visible artifacts in this case. I suppose for 3D scenes it's mostly fine.