A great book on spatial simulation is The Art of Mixing by David Gibson. Older but forever relevant
A great book on spatial simulation is The Art of Mixing by David Gibson. Older but forever relevant
Just yesterday was watching Territory season 1 where the characters have an intense suspenseful, almost whispering "serious voice" conversation while standing next to a running helicopter, without even raising their voices which took me out of the scene.
So the question is, do viewers want it, or do know it all producers say people do and put it in?
I'm having problems watching movies at all, there is so many things breaking my immersion. :-)
Even more than that, they will notice if you don't it the "wrong" way that they've come to expect. This is called The Coconut Effect: https://tvtropes.org/pmwiki/pmwiki.php/Main/TheCoconutEffect
My clearest memory of that was me as a kid watching a Bond-movie where a sportscar makes a screaching sound when driving down a sandy beach. I turned of the TV and don't think I ever saw a full Bond movie after that.
The list on the page you linked had one thing that isn't toally correct though:
>The very specific (but entirely unrealistic) echoing thud that is heard when all the lights are turned on in a large spacenote .
That sound is realistic if it is an old building with the heavy type of power relays or whatever they are called. They do make that sort of sound if the acoustics are right. They could be set up with timers so they don't start the lights at exactly the same moment to prevent overloading the fuses.
The closest analogue I can think of is how due to practice now anyone can close their eyes and imagine typing entire essays how they know exactly where the keys are. Try it.
Then you have directional localisation based on delay between ears, difference in volume & properties of reverberations. Things to the sides are going to arrive in either ear at different moment. Add source if first echo & you have confirmation that a sound is coming from either right or left. The more directly to the side is the sound, the bigger the delay between ears is, so you get approximate angle.
Now we consider sound muffling, caused by shape of our head & ears. Things in front are going to sound clearer in the opposite ear, than sounds from the back.
The same principle is used for detection of height. Things below are going to get muffled, things above will be clearer. In reality, feeling sounds with the whole body helps in source localisation, which can't be emulated with headphones.
Echolocation is finding out distance to objects (not sound sources!) by sending a sound wave in a direction, and listening for echos that bounce back. Hence echolocation.
The only sound source is you.
It's a form of active sensing: literally how a submarine sonar works (or radar, for that matter). Bats do it, too.
This has very little to do with "locating things in headphones", as that is entirely missing the active part in the first place.
Then, locating sound sources using binaural hearing is not the same as analyzing the scattered echoes when the sound source is you (relative to yourself, you know where you are already!).
It's interesting that this is currently the top comment. I wonder how many people read the article before engaging in this discussion.
And dolphins and whales, no need to go to submarines.
Fascinating to find out that the scientific community had this kind of bias as well.
Whether it's audible on a train, depends on how insulated the train is.
I get the OP's point, but indeed this probably wasn't the best example.