I think I managed about 10k users with my mac shareware games in 2009/10, and that didn't get me ramen profitability let alone modern pay scales.
So not necessarily any budget for more than they did.
So not necessarily any budget for more than they did.
> I didn't have time to write a short letter, so I wrote a long one instead. Mark Twain [0]
[0] https://www.goodreads.com/quotes/21422-i-didn-t-have-time-to...
Including the comments I'd added saying "TODO: de-duplicate this method".
That only got the project up to about 120 kloc before I'd had enough of that nonsense and left.
My understanding is that line count was mostly down to that one dev, as he didn't only ignore what I had to say when I was there, he also ignored the occasional contractor.