> Added Wait(1) to EVA pod minigame to limit FPS to 60 to prevent issues at higher cycle rates. The thrust level's doit method appears to be polled every possible cycle. (FloatObj)
When I originally played this (on a 16Mhz Mac LC) the quicktime events were all trivially easy because the game didn't adjust for the framerate. I guess this bites the other way when you run it on a modern machine.