Voice acting in Space Quest V
github.com
github.com
Possibly more places, I don't feel like figuring out the current state of laws against using AI to clone voices.
I'm curious for the justification behind artists getting this special protection, but not the rest of the general population. Also why existing fraud legislation and civil suits were not considered sufficient.
Sounds like artists got special protection because they asked for it.
I definitely loved Gary Owens as the narrator, though I've never seen Laugh in. The inclusion of the 'smell' and 'taste' "verbs" for no other reason than for laughs was also great.
> Added Wait(1) to EVA pod minigame to limit FPS to 60 to prevent issues at higher cycle rates. The thrust level's doit method appears to be polled every possible cycle. (FloatObj)
When I originally played this (on a 16Mhz Mac LC) the quicktime events were all trivially easy because the game didn't adjust for the framerate. I guess this bites the other way when you run it on a modern machine.
It's assume that the CD version was developed alongside the floppy version and that the code forked at some point. The floppy version got the fixes, whereas the CD version didn't.
Somebody in the retro adventure gaming community with the handle NewRisingSun made a patch that used the floppy disk background images and has patched script resources to solve the myriad timing issues, whilst integrating seamlessly with the speech of the CD version.
I remember reading somewhere many, many years ago that the graphics were adjusted to have less colors to work in Windows, which reserved 20/256 colors for system use.
Are peolple asking for voiceovers simply because they can‘t be bothered to read or do we knowingly or unknowingly expect more than that?
EDIT: archive of the github readme at https://archive.is/NmIh7
Worked at a "customer support" once and got peculiar about the strange audio interface they used. Turns out they recorded every support agent while all incoming calls were fake and the callers mood and words aimed at evoking emotional responses from the support agents.
Germany, all big telcos involved and even a huge advertiser. Big teeth, strong bite. Years prior a big shot lawyer tried to get them for something else. Had hard evidence (proof). He settled of course, which was a bit off-character for that guy but if you kept digging, you'd find the classic scheme with big financial institutions and even intelligence agencies involved.
They needed a good cause, of course, so rehabilitation & reintegration of youthful offenders as well as ADHD types in therapy (yes, such institutions were directly involved as well) and other 'not yet lost causes' were 'hired' and got paid quite well to get them hooked on monetary reward mechanisms for upselling while 'helping people who are seeking support', so one would naturally be inclined to say that it wasn't bad at all but the opposite, actually; and I would absolutely agree if I didn't think that the vision and leadership of high status people over an obedient FUBU mob through the coming hard times wasn't complete trash.
Especially while these soooo complex relationships in the middle east and in the 'defected' viking gene pools are creating "strong people" in the hard times and conditions in war zones who then emigrate to do anything at all cost in the countries they arrive in, feeding Mafia and gangs, lowering supply chain and product quality (aided by governments), increasing exposure to drugs and lowest-end-behaviours and language (think music, film, club culture) and on and on the list goes on ...
But hey, 'the candy man' was/is a thing, too. Natural selection, I guess, hahahaha.
It's necessary to create counter-measures tho, because legal or illegal barely matters if it serves a big and influential enough interest-group, which nobody can be blamed for but if you don't get caught "nailing" some shady stuff to a wall, you're fine.
And it's never about 'then the next guy will take his place'. It's a cute bullshit narrative but not how balance and active balancing work.
I don't know what the state of the art is for completely synthetic TTS, so maybe the project will come back at some point.
>Labor
>Rough estimates.
>
> ~100 Hours of work generating, selecting, splicing and cleaning audio files.
> ~30 Hours of programming with the SCI Companion.
> ~1/2 Hour on SCIProgramming.com.
And it's goneShould be pretty magnetic :)
Incidentally I tried reaching out to you via email, but your address appears to not work anymore.
On the other hand, it feels like the studio ran out of money while making it. There’s a ton of planets in the game you never visit, it’s not a talkie even though the game before was, and one of the last things you do in the game is a huge trial-and-error maze that is 100% pure padding.
Oh wait, can this be played in SCUMM VM?