Regardless, though, that means that the per user transaction rate is $700 per year on average - the incomes of people in a country also reflect multiple spends of the same dollar, which is why velocity of money is so critical to an economy and why free flowing credit is so important to make sure people and businesses keep spending even in the face of short term flow stop ups.
That's an incredible amount of spending per user, if true. Especially sine all of that money could be converted to real world cash with relatively little friction, unlike most in-game currencies.