https://graphite.rs/ (still early in development) offers node-based editing, you may be interested in trying it.
That said, we've been building our engine so far with a focus mostly on vector editing. There are some raster nodes but they're pretty limited right now (no GPU support yet, more engineering to do until that's production-ready). The raster compositing and image manipulation nodes + tools + infrastructure will be a big part of the focus for next year on the roadmap (https://graphite.rs/features/#roadmap).
[0]: https://observablehq.com/@dleeftink/svg-workbench#options