Most games are combinations of the two, and so some people are going to be CPU limited and some people are going to be GPU limited. For games I play, I'm often CPU limited; I can set the graphics to low at 1280 x 720, or ultra at 3840 x 2160 and get the same FPS. That's CPU limiting.
Paired with my aging but still chugging 2080Ti, the max framerates in games I play did not significantly increase.
However I did get a significant improvement in 99-percentile framerate, and the games feel much smoother. YMMV, but it surprised me a bit.
Why not move at least some of that into the GPU as well? Lots of different branchy code paths for the in-game objects?
GPUs suck at branchy code, but is that the case with this simulation data? I can see why it’d suck for NPC simulation, but not physics.
2. yes, different pieces of software have different bottlenecks under different configurations... what is the point of a comment like this?
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