You are right that obviousness changes over time, and it's important to consider it from the perspective of the time of the invention.
But some things genuinely were obvious at the time of their 'invention'.
You are right that obviousness changes over time, and it's important to consider it from the perspective of the time of the invention.
But some things genuinely were obvious at the time of their 'invention'.
Palm Treo: http://blog.treonauts.com/picKeyGuard01.jpg
Palm Windows Mobile: http://www.hpc.ru/lib/arts/2364/palm-treo-750v-keylock.gif
Windows Mobile: http://cdn.pocketnow.com/wp-content/uploads/2009/08/DeviceLo...
Once you define your UI around a capacitive touchscreen "slide to unlock" becomes trivial.
Technology moves forward enabling new behaviors that were never possible before, and much of the "innovation" that people declare is nothing more than a land-rush (see the "on a computer" that was the invention of countless patents). The iPhone stood on the backs of the GPS industry, for instance, that pushed much of the innovations in mobile chips, GPUs (OpenGL ES and mobile GPUs were made for the in-car GPS industry), screen and touchscreen technology. Suddenly the technology was there to do things that couldn't be done before and the land grab was afoot. Is a land grab innovation?
I don't discount that Apple invented and refined a lot, or that some companies seem to be addicted to simply cloning (Samsung is particularly guilty of this), but a lot of what Apple is credited with isn't much more evolved than "on a computer". And now that we have all sorts of innovations in battery technology, chipsets, etc, things like Google's glasses are possible, but only a fool would imagine that they created them out of the ether, instead of simply moved to where technology had brought them.
All I've seen in this thread is the Neonode. The video games and hardware locks are ridiculous because a patent is NOT a general idea it is a specific implementation of a concept.
It only takes one, and there is no requirement that that one be from a shipped product from a "major OEM". A sufficiently descriptive Usenet post is sufficient. Patents have been rejected because the described object was previously described in science fiction novels.
Still, for all that I love Apple and their products, swipe to unlock is a pitifully small thing to waste a patent on. To my mind, patents are needed but should be:
* non-transferable to a new owner -- no buying and selling, and lost altogether when the owning company is itself acquired.
* only applicable to actual products -- invalid if none of the company's products use it within, say, one or two years of application.
* short term -- two or three years from initial product release ought to be enough, while still allowing some competition down the line.
* very low base cost, but with a small cost per product model and maybe even a tiny cost for each device sold.
Those four changes could probably bring the patent system back to its original intent, in my opinion.
Also, it was the judge who said the neonode made it obvious, which seems wrong to me given the lack of mainstream implementations.
But none of this changes the fact that this patent is ludicrously trivial -- even if not obvious -- and should never have seen the light of day.