I haven't been a hardcore gamer in nearly 2 decades (think Half-Life, original CS), so forgive the ignorance; but why do game publishers care whether users cheat? I mean it's not like it costs them money--you're buying the game either way. I guess maybe in a MOOG it ruins the experience for other players if you show up with a gazzilion resources, but other than those games, so what if you leveled up quickly? why spend dev effort on trying to stop it?