The solution proposed in this post doesn't work, though: if the accept completes before the SQE for the cancellation is submitted, the FD will still be leaked. io-uring's async cancellation mechanism is just an optimization opportunity and doesn't synchronize anything, so it can't be relied on for correctness here. My library could have submitted a cancellation when the future drops as such an optimization, but couldn't have relied on it to ensure the accept does not complete.
This is still a suboptimal solution as you've accepted a connection, informing the client side of this, and then killed it rather than never accepting it in the first place. (Worth noting that linux (presumably as an optimisation) accepts connections before you call accept anyway so maybe this entire point is moot and we just have to live with this weird behaviour.)
Now it's true that "never accepting it in the first place" might not be possible with io_uring in some cases but rather than hiding that under drop the code, it should be up front about it and prevent dropping (not currently possible in rust) in a situation where there might be uncompleted in-flight requests before you've explicitly made a decision between "oh okay then, let's handle this one last request" and "I don't care, just hang up".
But I’ve written TCP servers and little frameworks, asynchronously, and this whole model seems wrong. There’s a listening socket, a piece of code that accepts connections, and a backpressure mechanism, and that entire thing operates as a unit. There is no cancellable entity that accepts sockets but doesn’t also own the listening socket.
Or one can look at this another way: after all the abstractions and libraries are peeled back, the example in the OP is setting a timeout and canceling an accept when the timeout fires. That’s rather bizarre — surely the actual desired behavior is to keep listening (and accepting when appropriate) and do to the other timed work concurrently.
It just so happens that, at the syscall level, a nonblocking (polled, selected, epolled, or even just called at intervals) accept that hasn’t completed is a no-op, so canceling it doesn’t do anything, and the example code works. But it would fail in a threaded, blocking model, it would fail in an inetd-like design, and it fails with io_uring. And I really have trouble seeing linear types as the solution — the whole structure is IMO wrong.
(Okay, maybe a more correct structure would have you “await connection_available()” and then “pop a connection”, and “pop a connection” would not be async. And maybe a linear type system would prevent one from being daft, successfully popping a connection, and then dropping it by accident.)
This is the age-old distinction between a proactor and reactor async design. You can normally implement one abstraction of top of the other, but the conversion is sometimes leaky. It happens that the underlying OS "accept" facility is reactive and it doesn't map well to a pure async accept.
It breaks down in a context where you do an accept that can be canceled and you don’t handle it intelligently. In a system where cancellation is synchronous enough that values won’t just disappear into oblivion, one could arrange for a canceled accept that succeeded to put the accepted socket on a queue associated with the listening socket, fine. But, in general, the operation “wait for a new connection and irreversibly claim it as mine IMO just shouldn’t be done in a cancellable context, regardless of whether it’s a “reactor” or a “proactor”. The whole “select and, as one option, irrevocably claim a new connection” code path in the OP seems suspect to me, and the fact that it seems to work under epoll doesn’t really redeem it in my book.
The issue is the lack of synchronization between cancellation and not handling cancel failure.
All cancellations can fail because there is always a race when calling cancel() where the operation completes.
You have two options, synchronous cancel (block until we know if cancel succeded) or async cancel (callback or other notification).
This code simply handles the race incorrectly, no need to think too hard about this.
It may be that some io_uring operations cannot be cancelled, that is a linux limitation. I've also seen there is no async way to close sockets, which is another issue.
> This code simply handles the race incorrectly, no need to think too hard about this.
I still think the race is unnecessary. In the problematic code, there’s an operation (await accept) that needs special handling if it’s canceled. A linear type system would notice the lack of special handling and complain. But I would still solve it differently: make the sensitive operation impossible to cancel. “await accept()” can be canceled. Plain “accept” cannot. And there is no reason at all that this operation needs to be asynchronous or blocking!
(Even in Rust’s type system, one can build an “await ready_to_accept()” such that a subsequent accept is guaranteed to succeed, without races, by having ready_to_accept return a struct that implements Drop by putting the accepted socket back in the queue for someone else to accept. Or you can accept the race where you think you’re ready to accept but a different thread beat you to it and you don’t succeed.)
listen(2) takes a backlog parameter that is the number of queued (which I think it means ack'd) but not yet popped (i.e. listen'd) connections.
If the accept completes before the cancel SQE is submitted, the cancel operation will fail and the runtime will have a chance to poll the CQE in place and close the fd.