asm.js came about because it was a very optimizable subset of JavaScript, then it was superseded by WebAssembly, then the proposal in TFA is basically asking for asm.js back, but perhaps the better answer is to make WebAssembly fully support all of what JS could originally do.
This is perhaps why as I get older I sometimes feel like I want to get out of software development and become a goose farmer like that dude on LinkedIn - lots of times feels more like spiraling in circles than actually advancing.
Look at the stronghold grip of C/C++ and how long it’s taken Rust to gain a meaningful foothold in those realms for example.
Google wanted to flat replace JS once already, that was the entire origin of Dart. They only pivoted to the cross platform mobile framework as its primary target after it failed to gain traction as a standard
Dartium was cancelled and AdWords team, having just migrated from GWT to AngularDart, saved the Dart team.
Eventually many left the team.
Somewhere at Google, Flutter started and when they decided to replace JavaScript on their original design, they decided to reach out to the Dart team.
So Dart got a new purpose in life, being Flutter's language.
In this process it was rebooted from dynamic language, into a static type one, having JIT and AOT toolchains.
How long Flutter, and by association Dart, remain relevant remains to be seen.
It was actually really fortunate in that for a long time it didn’t have a big community behind it and they just put a lot of very smart language designers on the team where they had ten years to try various approaches and learn from the mistakes of not only themselves but others without a lot of outside noise.
But there’s no other language I would prefer to write applications in. It’s just a really nice mix of ergonomic, expressive and powerful.
Additionally we already have LLVM all over the place, alongside JVM and CLR, it is the most deployed compiler infrastructure with contributions at the same level as the Linux kernel.
Javagator / Jazilla!
https://www.cnet.com/tech/tech-industry/javagator-down-not-o...
The current active proposal for it is the Component Model: https://component-model.bytecodealliance.org/design/why-comp....
Anything you can do in JavaScript, including access to the DOM, can be put into a JavaScript function. You can import that function into a WebAssembly Module, and you can use WebAssembly Memory to transfer large or complicated data as an efficient side channel. It all works.
This is what StackOverflow tells me (2020):
> Unfortunately, the DOM can only be accessed within the browser's main JavaScript thread. Service Workers, Web Workers, and Web Assembly modules would not have DOM access. The closest manipulation you'll get from WASM is to manipulate state objects that are passed to and rendered by the main thread with state-based UI components like Preact/React.
> JSON serialization is most often used to pass state with postMessage() or Broadcast Channels. Bitpacking or binary objects could be used with Transferrable ArrayBuffers for more performant messages that avoid the JSON serialization/deserialization overhead.
This feels like "we can have DOM access at home" meme.
Web Workers can't directly access the DOM in JavaScript either. This is not a WebAssembly problem. If you want a Web Worker to manipulate your document, you're going to post events back and forth to the main thread, and Web Assembly could call imported functions to do that too.
I don't even know what he's on about with Preact/React...
Save the following as "ergonomic.html" and you'll see that WebAssembly is manipulating the DOM.
<!doctype html><title>Not that hard</title>
<script type="module">
document.addEventListener('DOMContentLoaded', () => {
/* Compile this module with wat2wasm to make the binary below:
(module
(import "env" "easy" (func $easy (param i32)))
(func $run (param) (result)
(call $easy (i32.const 123))
(call $easy (i32.const 456))
)
(memory $mem 1)
(export "run" (func $run))
(export "mem" (memory $mem))
)
*/
const binary = new Uint8Array([
0, 97, 115, 109, 1, 0, 0, 0,
1, 8, 2, 96, 1, 127, 0, 96,
0, 0, 2, 12, 1, 3, 101, 110,
118, 4, 101, 97, 115, 121, 0, 0,
3, 2, 1, 1, 5, 3, 1, 0,
1, 7, 13, 2, 3, 114, 117, 110,
0, 1, 3, 109, 101, 109, 2, 0,
10, 14, 1, 12, 0, 65, 251, 0,
16, 0, 65, 200, 3, 16, 0, 11,
]);
const imports = {
easy(arg) {
const div = document.createElement("div");
div.textContent = "DOM this: " + String(arg);
document.body.appendChild(div);
}
};
const module = new WebAssembly.Module(binary);
const instance = new WebAssembly.Instance(module, { env: imports });
instance.exports.run();
});
</script>
That `easy(arg)` function could do much more elaborate things, and you could pass lots of data in and out using the memory export.I'd like to believe a simple standalone example like this would be enough to get people to shutup about the DOM thing, but I know better. It'll be the same people who think you need to link with all of SDL in an Emscripten project in order to draw a line on a canvas.
> This feels like "we can have DOM access at home" meme.
And I'm sure somebody (maybe you) will try to move the goal posts and claim some other meme applies.
Around 10 years ago, I was having lunch in a food court and overheard "Luckily I don't have to use javascript, just jquery".
Around 5 years ago, a co-worker admitted he still had issues distinguishing what functionality was python and what came from Django (web framework), despite having used them both daily for years. He thought it was because he learned both at the same time.
I wouldn't be surprised if this was more of the same, and just getting worse as we pile more and more abstractions on top.
but what bothers me a bit is that this example still uses custom javascript code.
i tried to find and answer but essentially what appears to be missing is the ability to access js objects from wasm. to access the document object it looks like i need a wrapper function in js:
jsdocument(prop, arg){
document[prop](arg)
}
so far so good, i can import this jsdocument() function and use it to all any property on the document object, but if document[fun](arg) returns another DOM object, then what?maybe more elaborate:
callDOMobj(prop, arg, prop2, arg2){
document[prop](arg)[prop2](arg2)
}
i can call this function with the arguments ("getElementById", "foo", "append", "<div>more foo</div>") in any WASM language and it will result in calling document.getElementById("foo").append("<div>more foo</div>"); which allows some basic DOM manipulation already. but then i want to continue with that object so maybe i can do this: getDOMobj(prop, arg){
var len = objlist.push(document[prop](arg))
return len-1;
}
callDOMobj(pos, prop, arg){
objlist[pos]["prop"](arg)
}
can you see what i am getting at here? building up some kind of API that allows me to access and manipulate any DOM object via a set of functions that i can import into WASM to work around the fact that i can't access document and other objects directly. it looks like this is similar to this answer here: https://stackoverflow.com/a/53958939solving this problem is what i mean when i ask for direct access to the DOM. i believe such an interface should be written only once so that everyone can use it without having to reinvent it like it appears to be necessary at the moment.
It's nice of you to say so. Thank you.
> can you see what i am getting at here?
I mostly can, but I'm not sure we're clear what we're talking about yet.
I see a lot of people who repeat something about "WebAssembly isn't usable because it can't manipulate the DOM". Ok, so I show an example of WebAssembly manipulating the DOM. That should put that to rest, right? If not, I'm curious what they meant.
> building up some kind of API that allows me to access and manipulate any DOM object via a set of functions that i can import into WASM to work around the fact that i can't access document and other objects directly,
This is a shortcoming in the language implementation, or the library for the language. The machinery is already there at the WebAssembly level. If your language is low level (Rust, C, or C++), and doesn't have what you want, you could roll your own. If your language is high level (Python or Lua), you're at the mercy of the person who built your version of Python.
The core of WebAssembly is a lot like a CPU. It's analogous to AMD64 or AArch64. It'd be weird to say you need changes to your CPU just to use a function called `getElementByName()` or `setAttribute()`. Some WebAssembly extensions have added features to make that "CPU" more like a Java style virtual machine. There are (or will be) garbage collected references to strings, arrays, and structs. This might make it better for implementing Go and Java style languages, and it could help with a fresh implementation of Python or Pike too. And maybe some of those changes will give controlled access to JavaScript style objects.
There's a last discussion to be had about performance. Maybe the bridge between WebAssembly imports and exports is too slow for intensive use. That's a debate that should be backed up with benchmarks of creative solutions. Maybe accessing JavaScript strings is so common, so important, and so slow that it really does require an enhancement to the standard.
Thanks for confirming that WebAssembly still cannot manipulate DOM in 2024.
It can only call custom javascript functions that manipulate DOM AND I need to write some arcane function signature language for every DOM manipulating function I want to call.
I'll give another 4 years and see if they fixed this.
You really don't know that you can create WebAssembly in other languages?!? I used WAT to keep the example short, but that's clearly lost on you.
> I'll give another 4 years and see if they fixed this.
In that time, there are lot of things you could be learning. Embracing ignorance and belligerence isn't like to serve you well in the long term.
I feel like the WASM fervor has more to do with the fact people don’t enjoy using Frontend tools or JavaScript etc. vs looking at the actual utility tradeoffs
>> WASM isn’t the silver bullet everyone seems to cling to.
And it isn’t the silver bullet exactly for the reason that it's horribly complicated to access normal JS objects including strings. Copy from JavaScript to WebAssembly:
Use TextEncoder to convert a JS String to Uint8Array
Copy the bytes from the Uint8Array to WemAssembly.Memory
Copy from WebAssembly to JavaScript:
Copy the bytes from WebAssembly.Memory into a Uint8Array
Use TextDecoder to convert from Uint8Array to JS String
JS Strings are pretty much always going to be "rope data structures". Trying to provide anything other than copy-in and copy-out is going to expose implementation details that are complicated as fuck and not portable between browsers.https://github.com/WebAssembly/js-string-builtins/blob/main/...
"the overhead of importing glue code is prohibitive for primitives such as String, ArrayBuffer, RegExp, Map, and BigInt where the desired overhead of operations is a tight sequence of inline instructions, not an indirect function call"
I guess the more elegant and universal stringref proposal is DEAD now !?
https://github.com/WebAssembly/stringref/blob/main/proposals...
I don't really mind, as it keeps the wasm bytecode cleaner.
We don’t yet have consensus on this proposal in the Wasm standardization group, and we may never reach there, although I think it’s still possible. As I understand them, the objections are two-fold:
WebAssembly is an instruction set, like AArch64 or x86. Strings are too high-level, and should be built on top, for example with (array i8).
The requirement to support fast WTF-16 code unit access will mean that we are effectively standardizing JavaScript strings.
I really like stringref and hope the detractors can be convinced of its usefulness. Dealing with strings is not fun right now.And dealing with strings isn't fun in many other languages or runtimes or OSes.
e.g.1. C# "Strings in .NET are stored using UTF-16 encoding. UTF-8 is the standard for Web protocols and other important libraries. Beginning in C# 11, you can add the u8 suffix to a string literal to specify UTF-8 encoding. UTF-8 literals are stored as ReadOnlySpan<byte> objects" - https://learn.microsoft.com/en-us/dotnet/csharp/language-ref...
e.g.2. Erlang/BEAM/Elixir: "The Erlang string type is implemented as a single-linked-list of unicode code points. That is, if we write “Hello” in the language, this is represented as [$H, $e, $l, $l, $o]". The overhead of this representation is massive. Each Cons-cell use 8 bytes for the code point and 8 bytes for the pointer to the next value. This means that the 5-byte ASCII-representation of “Hello” is 5*16 = 80 bytes in the Erlang representation." - https://medium.com/@jlouis666/erlang-string-handling-7588daa...
This refers just to Erlang's string() type, not BEAM strings in general; it's just a bad default. If you're not using binaries, you're doing it wrong, and that's exactly why Elixir's strings are UTF-8 binaries.
I agree about keeping wasm bytecode cleaner. The core plus simd stuff is such a great generalization of the ARM and X86 CPUs we mostly use. The idea of gunking it all up with DOM related stuff is distasteful.
It supports nearly arbitrary imports of anything you want. How much more flexibility do you need? You could provide an `eval` function to run arbitrary code with a small amount of effort.
Is the problem that Emscripten and/or Rust haven't laid it all out on a platter?