But there's still far to go. Large parts of the browser API are still not directly available in WASM.
I very much look forward to WASM reaching stability. It's very enjoyable to run Rust code in the browser.
WebAssembly can call arbitrary JavaScript through imports. You could literally provide an `eval` function if you were motivated to.
I also have to wonder if people are excited about replacing Javascript, why they would want to have HTML/CSS/DOM on top of WASM. A different front-end UI tech could be much better than slow, old DOM.
Providing access to an already proven DOM would be the better solution.
The download isn't much different to a typical website. That Flutter demo in wasm is 2 megabytes.
Avalonia UI's WebAssembly uses canvas in C#: https://avaloniaui.net/
Uno Platform's WebAssembly implementation uses the DOM rather than drawing to canvas: https://platform.uno/
Uno's philosophy is to use platform native controls. The benefit is that you get platform native characteristics, the cost is it will never be exactly the same in each browser and platform.
A 2mb base floor before any code or assets is not acceptable for most use cases.
A) Get your hands dirty and write what you want. Once.
B) Chant along with the mob who doesn't even understand what they're asking for.
C) Wait several years for some super complicated solution to be designed by committee.
I wouldn't even want direct access to the DOM if we had it today. The DOM as an API is atrocious.
Instead, I want a set of nice functions that do things like put a graphical chart on the page - all in one call. Or one call to pass a bunch of 3D triangles or splats to visualize in a WebGL canvas. Or one call to play some audio samples. Or a function to poll for recording audio. And so on...
I choose option A.
wait for a framework that implements option A.
if option A works, why aren't there any frameworks yet that implement it?
maybe all the framework devs are waiting for C?
but why?
you could be right about A but at present the majority view seems to be that C is the right option. which is what pushes me into going with B because i have no interest in developing my own framework.
if a framework appears that implements option A i'll gladly consider it. (just as long as it isn't tightly coupled with a backend)
A random drawn rectangle is not a UI, it’s not accessible, not inspectable, not part of the de facto OS native toolkit.
If all we wanted is a random cross-platform canvas element to draw onto from a vm, it could be solved in a weekend. There are million examples of that.
Of course it is. All screen based user interfaces are blinking lights.
> it’s not accessible
It's best to read the documentation first. It's a low effort thing to do:
https://docs.flutter.dev/ui/accessibility-and-internationali...
https://medium.com/flutter/accessibility-in-flutter-on-the-w...
> The Flutter team would like to eventually turn the semantics on by default in Flutter Web. However, at the moment, this would lead to noticeable performance costs in a significant number of cases, and requires some optimization before the default can be changed
But good. That's a kind of progress.
did you mean there are snappy webapplications running in WASM? if you have any examples, i'd be curiuos to learn more.
That doesn't have to be true.
Eventually WASM will get direct access to the full browser API, without going through JavaScript.
The browser exposes a browser API to the JavaScript VM it hosts, so things like the DOM are available.
Those things aren't available in other JavaScript VMs, like Node. (There's no DOM to interact with.)
And they're not yet available in the WASM VM in the browser, either.
The reason is that the WASM APIs/ABIs have not stabilised. It takes time to make right, but there is progress.
Eventually WASM will get direct access to the full browser API, without going through JavaScript.
well, that is what i am waiting for. my point is that it's not the case yet, while the gp seemed to suggest that it's not needed because access through the host is available
> [...] go through the javascript host, which is slow
And now you admit:
> this is going beyond my level of experience [...]
> how much slower, i don't know
I guess people just repeat what they hear without questioning or understanding it, and then it becomes dogma.
> did you mean there are snappy webapplications running in WASM?
No. I meant that all existing web apps go through the "javascript host", using JavaScript. So if any of them are fast enough, and some certainly are, the problem isn't the "javascript host".
i am only talking about webapps running inside WASM. are there any WASM based webapps that are as fast as pure js webapps?
Lol, your question asked me what I meant. I told you what I meant.
> are there any WASM based webapps that are as fast as pure js webapps?
You can browse links from Google for examples and benchmarks. Maybe one of these will scratch your itch, but I won't vouch for any of them:
https://madewithwebassembly.com/
But really, JavaScript and WebAssembly are both very fast. I don't think speed is the reason to choose one or the other.
For me, I like WebAssembly because it lets me program in languages other than JavaScript. JavaScript makes me want to scratch my eyes out.