how is this wizardry possible?
how is this wizardry possible?
static int pretty_float_equal (float a, float b) { return fabsf(a - b) < FLT_EPSILON; }
So it’s https://docs.python.org/library/math.html#math.iscloseFLT_EPSILON is the difference between 1.0 and the next larger float. It's impossible for numbers less than -2.0 or greater than 2.0 to have a difference of FLT_EPSILON, they're spaced too far apart.
You really want the acceptable error margin to be relative to the size of the two numbers you're comparing.
Also, everyone should read the paper "What, if anything, is epsilon?" by Tom7
// FLT_EPSILON == 0.01
equal(4.999, 5); // true
4.999 == 5; // false
am i missing?But it's impossible to have a number that's 0.00000011920929 less than 5.0, or 0.00000011920929 more than 5.0, because the floats with enough magnitude to represent 5 are spaced further apart than that. Only numbers with magnitude < 2 are spaced close enough together.
In other words, the only 32-bit float that's within ±0.00000011920929 of 5.0 is 5.0 itself.
Gotta research now where the 0.00000011920929 number comes from...
Is it representable as a non-trivial ratio of integers?
addendum: why are obviously rhetorical questions are taken so literally here?
Picking out an obvious define function that compares a float with a float sum of that nature should indicate an good understanding of why that might be called wizardry and deserving of a second look.
Hats off to the peer comment that suggested scaling against epsilon rather than simpliy regurging the substitution "as was" from the header.
The scaling is better in general, optional in some specific contexts.
static int pretty_float_equal (float a, float b) { return fabsf(a - b) < FLT_EPSILON; }
static int pretty_double_equal (double a, double b) { return fabs(a - b) < DBL_EPSILON; }
static int pretty_long_double_equal (long double a, long double b) { return fabsl(a - b) < LDBL_EPSILON; }