When I used to (try to) play online games in NZ a few years ago, RTT to US West servers sometimes exceeded 200ms.
When I used to (try to) play online games in NZ a few years ago, RTT to US West servers sometimes exceeded 200ms.
The main reason I made my original comment was to point out that the real numbers are more than double what the other commenter called “devastating” latency.
DSL kills.
For them that don't know the difference. netquake was the original strict client server version of quake, you hit the forward key it sends that to the server and the server then sends back where you moved. quakeworld was the client side prediction enhancement that came later, you hit forward, the client moves you forwards and sends it to the server at the same time. and if there are differences it gets reconciled later.
For the most part client side prediction feels better to play. however when there are network problems, large amounts of lag, a lot of artifacts start to show up, rubberbanding, jumping around, hits that don't. Pure client server feels worse, every thing gets sluggish, and mushy but movement is a little more predictable and logical and can sort of be anticipated.
I have not played quake in 20 years but one thing I remember is at past 800ms of lag the lava felt magnetic, it would just suck you in, every time.