If it's no stronger than a sudden wind gust, it's just something the controller has to be able to take care of without a heads-up.
Then the next launch crashed due to slosh induced oscillation - and the one rocket after that had anti-slosh baffles. ;-)
More fluid dynamics
By their very nature model predictive controllers operate in a world where not everything is perfectly modelled. Engineers do their best and whatever is left is the "error" the controller is trying to deal with.
Sort of like how you can balance a few pitchers of beer on a tray in your hand by remaining aware of the weight, even when people remove one! hahaha :)
Which is why we use wind tunnels, for example.
These are indeed heavy computations. What I meant is that VoF is one additional equation to be solved besides the N-S equations (either filtered as in LES or Reynolds-averaged as in RANS), the energy equation, your turbulence model equations, and so on. Certainly, not instantaneous at all, but simply an additional "simple" model that we can hook into our current way of doing CFD.
So, my point was, sloshing is a problem that we know how to simulate, although certainly you need HPC resources. Though, looking at those 100k NVIDIA H100 Elon has, I guess they have them! :P
I think it's a huge problem when re-lighting the engines in orbit, though.
Bug tanks make sense there & they might not be always full. So I can imagine all kind of interesting ways you can work with the fuel in zero go to avoid not only slosh but also the need for ullage thrusters. Eq. some programmable nozzles using in-tank gas to nudge liquid fuel blobs to move in the right direction. Or even some nets or bags that herd in the fuel in the middle of the tank + prevent it from directly touching the side, reducing boil-off or refrigeration requirements. :)
Even a real-time simulation should have some measurements to self correct to some degree. Otherwise it'll diverge.