Best part was the instruction manual that came with it that was basically a guide of all the military equipment of the Soviet Union that you could target in the game.
I loved that it had a dynamic campaign where the frontline moved according to how well you did.
Before that, I also enjoyed LHX.
> Best part was the instruction manual that came with it that was basically a guide of all the military equipment of the Soviet Union that you could target in the game.
Do you remember what the copy protection was for MicroProse's F-19 Stealth Fighter? It was the silhouettes of US and Soviet fighters and bombers from the Cold War era: "identify this aircraft". Somehow they thought my teenage self, obsessed as I was with Cold War military tech, wouldn't learn the shapes. It's how I learned the shapes of most fighter jets.
Yes, I had a pirated copy. We all did back then, legal games were unheard of.
Still EA for now, but it looks promising.
Thanks for the link.
-- edit: I don't like half assed comments so I went and dig him up https://x.com/HiddenAsbestos
I don't recall having played Comanche in order to compare the two. The other game I spent innumerable hours in was F117A [1] - partially because -- again, my recollection -- one had to damn near real-time fly from the base to the target and then back, all the while in stealth mode, which usually meant going slow and terrain hugging
1: https://www.myabandonware.com/game/f-117a-nighthawk-stealth-...
Around the time of F-117A I discovered Jetfighter II which felt a lot smoother handling wise, it was great to just fly around doing stunts to be honest. I spent a lot of time just doing carrier take-offs with an immediate 360 and back into landing.
https://www.myabandonware.com/game/jetfighter-ii-advanced-ta...
There were a few games like Comanche, X-Wing, Magic Carpet and Descent that felt like they really pushed the technology while trying to show how we could utilize 3d in a different way from the other titles of the time (which were usually all FPS games).